THE SPIRIT OF THE REPUBLIC

THE SPIRIT OF THE REPUBLICTHE SPIRIT OF THE REPUBLICTHE SPIRIT OF THE REPUBLIC
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THE SPIRIT OF THE REPUBLIC

THE SPIRIT OF THE REPUBLICTHE SPIRIT OF THE REPUBLICTHE SPIRIT OF THE REPUBLIC
Home
Gallery
Rules
Information
Ranks
Battalion Requirements
Commander Application
Recruitment
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Information

Disciplinary System

Activity Requirements

Activity Requirements

1st Warning: Look down below for the time it takes to wear off.


2nd Warning: This removes your ability to become a commander.

(Permanent punishment unless removed by a Marshal.)


3rd Warning: This removes your ability to join the Spec-Ops Brigade.

(Permanent punishment unless removed by a Marshal.)


You will receive a kick after the 3rd warning.

(If kicked for inactivity, you lose your ranks when or if you rejoin.)


If you receive a warning, your promotion will be locked. The duration of your lock depends on your rank level.


Blue Ranks-2 Weeks

Green Ranks-3 Weeks

Orange Ranks-4 Weeks


Security personnel are to be considered as staff, but they are not commanders. They only have power over discipline.

Activity Requirements

Activity Requirements

Activity Requirements

We ask that you be active two times per week, but in certain circumstances, we will make an exception and enable you to be active at least once per week. Please consult with a commander about any concerns that may necessitate the above-mentioned activity ability.


If any activity difficulties are medical in nature, please refer to the medical issues section for more information on that subject.


Those of you who have been marked inactive will receive warnings. If you need a break from the server, use the Server LOA System rather than simply disappearing, or we will deem you inactive.

Battalion Changes

Activity Requirements

Battalion Changes

Everyone is given a single Battalion Change, which allows you to change your Battalion if you discover that the one you are currently in isn't right for you. To do so, though, you must first attend the Battalion Tryout for the one you want to join.


This rule is not applicable if you are seeking to join a Special Operations Battalion because it only pertains to normal battalions. It also does not apply if you are trying to leave a Special Operations Battalion. If you leave, you will be returned to your former battalion. When you're departing, you will not be required to do another Battalion Tryout.


If you are removed from your battalion by your commander or a member of high command for a kickable reason, you will receive a warning and it will not count as one of your battalion changes. If you believe your removal was unjust, go to a member of High Command; if High Command removed you, go to another member of High Command.

Medical Issues

Server Name Format

Battalion Changes

If you have any medical difficulties, please bring them up with high command; doing so may result in an exemption from certain requirements. However, it is entirely up to you whether or not to tell us.


If you choose not to tell us, we are not held accountable for instructions or directions that go against your issues due to our lack of knowledge of said issues; we will remedy the situation, but we cannot be blamed.


Server Name Format

Server Name Format

Server Name Format

All names are permanent. However, you can request minor name modifications. 

It will be allowed or not, depending on the modifications. The server name format is listed below; you must adhere to it.


[Battalion, Other] (Rank)-XXXX "NAME"


When you join the server, make sure to check out the Cadet-Role Section for further information on how to become a cadet.

Server LOA System

Server Name Format

Server Name Format

You may request a LOA if you need a break. Please contact one of our Commanders to get a LOA. If your LOA request is approved, you will be granted up to three weeks of leave.


For any major problems, please speak with a commander as you can request an ELOA, which allows you to specify your own end date for when you will return. If you haven't returned by then, you will be considered inactive and your ELOA status will be withdrawn.

Class Rules

Class Changes

If you decide that one of the classes you have chosen is not for you, you have the option of changing it once. This means that if you belong to a given class but dislike the class weapons, you can swap classes. Remember that once you do this, you are bound to that new class and cannot modify it.

Classes and Battalion Roles

Default Classes

Specialist Classes

Specialist Classes

Assault

Heavy

Marksman

Medic

Specialist Classes

Specialist Classes

Specialist Classes

Engineer

Jet Trooper

Battalion Roles

Specialist Classes

Battalion Roles

Airborne

ARC Trooper

ARF Trooper
BARC Trooper  

Pilot [Specialist Only]

BATTALION/COMPANY LIST

Infantry Units

7th Legion

9th Assault Corps

13th Iron Battalion

35th Infantry

38th Armored Division

41st Elite Corps

91st Mobile Recon Corps

104th Wolfpack

181st Armor Division

182nd Legion

187th Legion

212th Attack Battalion

327th Star Corps

416th Star Corps

501st Legion

612th Attack Battalion

Grey's Battalion

Horn Company

Keeli Company

Tango Company

Specialized Units

21st Nova Corps

91st Mobile Recon Corps

181st Armor Division

442nd Siege Battalion

Ordinance Specialists (EOD)

Doom's Unit

Garrisons

5th Fleet Security

87th Sentinel Corps

Coruscant Guard

Kamino Guard

Special Operations Brigade

44th Spec Ops

Null ARC's

Rancor Battalion

Republic Commandos

Shadow Troopers

Under Units

41st Green Company

41st Rangers Platoon

Ghost Company (212th Attack Battalion)

Keller's Unit (21st Nova Corps)

Torrent Company (501st Legion)

Blasters

Blaster Rules

Blaster Rules

Blaster Rules

VR Only Blasters


The Republic

Z-6 Rotary Blaster Cannon 


CIS

E-5C Rapid Fire Blaster Rifle


No more than one E-5C, DC-15A(SM), or E-5S per squad. Only one of the aforementioned guns may be used in groups of two or three.


Only one Z-6 can be used per team.



The Republic

Blaster Rules

Blaster Rules

DC-15A Blaster Rifle

DC-15LE Blaster Rifle

DC-15S Blaster Carbine

DC-15X Sniper Rifle

DC-17 Blaster Pistol

DC-17S Blaster Pistol

DC-19 Stealth Carbine

DP-23 Shotgun

EDC-17 Blaster Pistol

PLX-1 Rocket Launcher

RPS-6 Rocket Launcher

S-5 Heavy Blaster Pistol

Valken 38X Sniper Rifle

Westar M5 Blaster Rifle

Z-6 Rotary Blaster Cannon

CIS

Blaster Rules

CIS

CIS Shotgun

E-5 Blaster Rifle

E-5C Rapid Fire Blaster Rifle

E-5S Sniper Rifle

E-60R Rocket Launcher

RG-4D Blaster Pistol

SE-14 Blaster Pistol


Class Weaponry

Assault

Marksman

Assault

DC-15A Blaster Rifle

DC-15S Blaster Carbine

DC-17 Blaster Pistol 

Heavy

Marksman

Assault

DC-15LE Blaster Rifle

RPS-6 Rocket Launcher 

Z-6 Rotary Blaster Cannon 

DC-17 Blaster Pistol

Marksman

Marksman

Marksman

DC-17 Blaster Pistol

DP-23 Shotgun

Valken 38X Sniper Rifle

Medic

Jet Trooper

Marksman

DC-15S Blaster Carbine

DC-17 Blaster Pistol

DP-23 Shotgun 

Engineer

Jet Trooper

Jet Trooper

DC-15S Blaster Carbine

DC-17 Blaster Pistol

DP-23 Shotgun

Jet Trooper

Jet Trooper

Jet Trooper

EDC-17 Blaster Pistol

RPS-6 Rocket Launcher

Pilot

Pilot

Pilot

DC-15S Blaster Carbine

DC-17 Blaster Pistol

Battalion Role Weaponry

Airborne

ARC Trooper

ARC Trooper

RPS-6 Rocket Launcher

ARC Trooper

ARC Trooper

ARC Trooper

DC-15X Sniper Rifle

EDC-17 Blaster Pistol

DC-17S Blaster Pistol

PLX-1 Rocket Launcher

Westar M5 Blaster Rifle

ARF Trooper

BARC Trooper

BARC Trooper

DC-15X Sniper Rifle

BARC Trooper

BARC Trooper

BARC Trooper

EDC-17 Blaster Pistol

Battalion Weaponry

All Specialist Battalions and Special Operation Battalions have access to the DC-15X Sniper Rifle.

EOD (OS)

DP-23 Shotgun

Republic Commandos

 Trained with every regular weapon system.

  1. DC-15S Side Arm Blaster
  2. DC-17M Assault Rifle
  3. DC-17M Grenade Launcher
  4. DC-17M Shotgun
  5. DC-17M Sniper Rifle

Shadow Troopers

DC-19 Stealth Carbine